It was never a focus to ensure the work is of quality, but should it be that way, it would be a benefit not listed on the quota. The Call of Duty and Sports Franchises come to mind as they are near yearly products that come out with simply updated rosters or slightly improved graphics. Whereas a company project is more in line to simply crank out a product to meet a quota. While the above developers could easily fall into this category, the reason they are on the passion side is simply due to how much effort they put to making their games memorable. So long as the game has recognizable features, it will be sold as part of that franchise. These are the likes of Miyamoto's Mario, Aonuma's Link, and the early era of Sonic Team (Pre-Saturn) to name a few.Ī COMPANY project is simply fulfilling the objective of that company. They work with purpose, from their expectations, to make sure that the work they provide is worth the time, money, and energy of that product. To better explain, a PASSION project focuses on creating a product that perfectly meets or (at the very least) provides a satisfying experience to the audience/consumer. This could not be a better example of the core differences of what a passion project is, and what a company project is. As I have now played both games from start to finish, one truth struck out to me: There is a difference between a passion project and a company project. Little did these two games realize there is one critical difference between them. With that said, let us begin this road trip with: Part 4: Conclusions to this LONG Journey.Part 3: The Ensemble: Music, Story, Impact.Part 2: Gameplay: Strengths and Weaknesses on both ends.Part 1: Preliminaries: Passion vs Company Project, Introductory Impressions.There is a LOT to talk about and so we'll start with this format: For this critique, I'm going to have to break it down into four parts. Two games for his 25th Anniversary: Sonic Mania, a fan-based initiative said to have been spearheaded by a small group of indie developers with experience in Sonic games in the past (the remakes of Sonic, Sonic 2 and CD come to mind), and Sonic Forces, said to be the next step in the modern take of the Hedgehog's gaming franchise, backed by none other than Sonic Team themselves. It was as inevitable as the trailers for their respective titles since the 'celebration' of 25 years of the Blue Blur, Sonic the Hedgehog.
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